2024
Launched our tournament brand, FLUX, with the mission to evolve entertainment around competitive gaming.
PLAYBRAIN was born out of a desire to share game culture.
Games bring us Play, Problem Solving, Creativity, Community and Competition; all critical elements to our wellbeing and health as humans. We can think of no better way to spend our time and energy than to help people enjoy gaming.
Sharing game culture is the mission we pursue.
Launched our tournament brand, FLUX, with the mission to evolve entertainment around competitive gaming.
Moved to our current office in Meguro, where we have 4 studios and space to expand our team.
Launched esports and broadcast analytics service, PLAYDATA, providing business analytics to help brands, tournament organisers and teams make informed decisions around esports.
Began work with Ubisoft and NTT Docomo/X-Moment, to produce the Rainbow Six Siege Japan League.
Company rebrand with a new logo and identity.
Launched TAIYORO, a platform to organise and share information about Japanese esports events, providing a full event calendar and other related content.
PLAYBRAIN successfully raised a second round of investment from Chinese streaming platform, Huya as well as further investment from Bitkraft.
PLAYBRAIN successfully raised investment from Game Focussed Venture Captital Fund, Bitkraft.
Launched FUTAROKU, an online sales portal selling game related goods such as esports team merchandise, game character statues, apparel and more.
PLAYBRAIN took over production of the League of Legends Japan League, expanding our efforts in esports content production.
Announced DEKKI.com, a community platform for card game players at Tokyo Game Show. The platform later launched to the public in January 2017.
PLAYBRAIN was founded in January 15th. Key clients included Activision Blizzard, Supercell and Riot Games.
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